![]() We don’t want to reuse things, but we’re also connected to all our engineering departments. The mobile gaming controller usually won’t use this computer. It’s definitely something you can expect, but don’t expect to see it like one to one of this technology being the same as the controller. We definitely have many kinds of hardware features, that we’re definitely adding from the entire company, like the console class controllers, and so on. There are constantly learning a lot on the PC, and now mobile. However, in terms of our engineering and development departments and manufacturing resources, there is huge overlap. Yes, it isn’t like a one to one mapping the technology. Will it ever reach the point where we see like, and say the new keyboard, Randre is launching an old one, and we see the technology from that in next Kishi? ![]() I then saw the R2-branded Razer Kitsune controller coming. I found out these are Razers’ own switches, and that actually inspired me to think about the Razer Kitsune arcade controller, because I have constantly played fighting games, but I have never really looked into getting an arcade stick until probably in May. TA: One of the things that I noticed when I saw the Kishi V2 was a thing was the slumber and alert feeling that is really cool. We think its something of concern, even if its smaller market does not attract us as it would, for us, that is important, isn’t it? I could have found the vibe inside. JH: This market is interesting because you know that mobile gaming includes tablets, right? So I’ll say you should do your iPhone, but you may not do it differently than the telephone. It is an area where Razer has been thinking of, or is the iPad still too small a market compared to the iPhone to do dedicated stuff for? I just bought a dedicated DualSense just because I wanted to play games on the iPad. TA: Another device that I play on quite a bit is the iPad, but what I noticed was that many people simply use a Bluetooth controller. JH: I have too many fingers and hear you. But have you thought of making a more compact controller with full-size console buttons and grips for people like me with big hands? The current is very compact and does its job very well. I thought I was thinking about whether Razer would consider doing a full size controller. TA: I noticed that there is a Razer Kishi Pro for Android, but I don’t use Android, so I don’t use any controllers there very well. ![]() I would say that all these are definitely on our radar now. We are looking for all the possible way to upgrade mobile controllers in the long term. JH: If you know how, we can certainly see more things like that on the road map. Are paddles on the bottom of the mud or an accelerated vibration is a priority for the next iteration of the controller? The Kishi V2 has an unusual design with L4 and R4 buttons which I like a lot. That’s one of the best things about it, the paddles. I have been using my Steam Deck a little since I got one. We have learnt all the things about the V1 and then a lot of doing the engineering on mobile. It’s combined with feedback from the user. These are what we are thinking about when we were talking about mobile controllers and more than you know that you could buy a console controller. This combined with the feedback generated by the V1, allowing us to make this more console-like, more console class, increase usability, lifelongity, so people can test with a drop-test, and sort of get rid of the pack. So you know that not until long for sure, we can’t do it. We thought that we were able to make use of a more expensive console control in every generation. Mobile gaming is pretty new and many companies have talked about mobile controllers in different ways. Joey Hanna: The second version is a combination of learning from the first and learning from the user experience. Did this involve some things that couldn’t take place in the first, or did there inspire some console controllers? I want to learn the process of thinking about the Kishi’s improvement very much. I used both the Kishi V2 and the Backbone One PlayStation Edition a lot while playing games and for testing review games. ![]() This interview was conducted on a video call, and was transcribed and edited for a bit of a break for some parts. After the launch of the new Razer Kishi V2 Xbox Edition, I had the opportunity to speak with Joey Hanna (Product Evangelist), James Rafael Montalvo (Product Evangelist) and Will Powers (PR) of Razer. However, the giant update to the Razer Nexus app was curious for me. With the Backbone One and Kishi V2, the future of mobile controllers is getting bright. The Razer Kishi V2 has been my goto controller for a while now on the iPhone thanks to its easy navigation as well as the battery.
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